Open Demigiant opened 9 years ago
This is also the function I want... But it raises in 2015╮(ツ)╭ Maybe I should just shake a Vector3 then get the .x
I completely forgot about this :P I think I remember trying a single-float shake, but I wasn't satisfied (though my memory is horrible). But yup, for now I'd recommend shaking a Vector and getting its X value :P
I would like this as well. I imagine that punching a float would look look like a sort of diminishing sine wave. It would be great for cases where you are animating a rotation: you could create a sort of harmonic vibration effect.
I know necro, but I'm always wanting to punch floats, it's just a very useful way to animate a value as it gives you a yoyo effect without applying loops and curves.
Original from jedhubic on Google Code (Issue 33):