Closed Lgt2x closed 4 months ago
Conversion from char * to const std::filesystem::path & did not go as #486 expected, making the game crash when starting multiplayer, because filename provided to cfopen was null. This fixes the issue by doing explicit conversions
char *
const std::filesystem::path &
filename
cfopen
Fixup #486
Pull Request Type
Description
Conversion from
char *
toconst std::filesystem::path &
did not go as #486 expected, making the game crash when starting multiplayer, becausefilename
provided tocfopen
was null. This fixes the issue by doing explicit conversionsRelated Issues
Fixup #486