Closed pzychotic closed 2 months ago
That interesting things... I wonders that some of these bugs actually now "features" that we should reproduce as broken logic for playing levels...
That interesting things... I wonders that some of these bugs actually now "features" that we should reproduce as broken logic for playing levels...
If it breaks gameplay logic that is expected to work like this, then I might agree. But I haven't seen anything going wrong with these changes yet (in my limit testing to be fair).
The source code is decidedly UTF-8 (as indicated by CMakeLists.txt), so the use of U+2019 does not constitute a bug per se.
I actually get a MSVC compiler warning without that change: Warning C4828 The file contains a character starting at offset 0x7241 that is illegal in the current source character set (codepage 65001). Notepad++ shows this file to be ANSI, when saving as UTF-8 I get a change to that character and the warning is fixed.
The source code is decidedly UTF-8 (as indicated by CMakeLists.txt), so the use of U+2019 does not constitute a bug per se.
I actually get a MSVC compiler warning without that change: Warning C4828 The file contains a character starting at offset 0x7241 that is illegal in the current source character set (codepage 65001).
I looked again, and you are right. It is actually is a lone 0x92 byte, but the Github webinterface just silently upconverted it on a heuristic basis, fooling everyone :-/ (cp1252:0x92 is U+2019 indeed)
even though it's technically changing logic, most changes seem rather innocuous. The only one I'm not sure about is the one in physics.cpp
: some mechanics could have been applied to other types of objects not intended because the OBJ_CLUTTER
test succeeded all the time. Do you think that it's reasonable to merge as it is @winterheart ? I don't think it will cause big problems anyway
I'm concerning that would change logic in level. Need to test these changes.
I have given this a look, by replacing the lone OBJ_CLUTTER
by a function XOBJ_CLUTTER(obj)
:
bool XOBJ_CLUTTER(const object *obj) {
if (obj->type == OBJ_CLUTTER)
return true;
printf("otype %u\n", obj->type);
return false;
}
The path to these places suggested to me that a clutter objects needs to collide with terrain, but even on level 3 (lightning tower balls) that did not seem to readily trigger.
I have given this a look, by replacing the lone
OBJ_CLUTTER
by a functionXOBJ_CLUTTER(obj)
: ... The path to these places suggested to me that a clutter objects needs to collide with terrain, but even on level 3 (lightning tower balls) that did not seem to readily trigger.
Nice approach!
If that change is too worrisome, I can split it out into a separate PR. Just didn't want to create a bunch of PRs for these little changes.
Yeah the last two commits seem to warrant more investigation in their own right. Btw, commit summaries should not use a trailing period.
Updated without the possibly game play altering fixes.
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Fixed a bunch of small errors, like inverted error checks that do nothing, assignments in 'if' statements and missing va_end calls.
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