Closed winterheart closed 1 month ago
Nice work, it looks great! Tested in Windows. Do you mind if the core missions go to the top of the list? See here for reference. I also really like the idea of the LEVEL SELECT
header being the name of the current mission, as a reference for the user. This was done in the old PR that inspired this current one.
Nice work, it looks great! Tested in Windows. Do you mind if the core missions go to the top of the list? See here for reference. I also really like the idea of the
LEVEL SELECT
header being the name of the current mission, as a reference for the user. This was done in the old PR that inspired this current one.
I'm planning to rewrite "New Game" UI flow and divide Campaign and Mission select to different screens. Regarding "Level select" title I'll add name of mission.
Changed "Select Level" with mission name.
I also have a request, not necessarily for this MR: it could be great to display the number of levels of a mission in the "info" dialog below the "notes" header when selecting the mission.
That would be kinda spoiler for player, he will know how many missions are left.
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Description
This PR was inspired by #485. Now missions that contains more that one level, shows enhanced level select window (see screenshot). This enhancement allows user to select available level instead of input number of mission manually. Additional refactoring made for filename paths used in related functions.
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