Closed Die4Ever closed 2 years ago
in GAME.CON
this might be similar to other enemies
// Give 'MYENEMY' strength. If it
// has a palette lookup other than
// 0, make it twice as strong!
ifspritepal 0
strength MYENEMY_NORMAL_STRENGTH
else
strength MYENEMY_TOUGHER_STRENGTH
ifspritepal 21
addstrength TROOPSTRENGTH // Double the hitpoint vals
enemy damage values: // Enemy strengths (hit points).
define NUMFREEZEBOUNCES 3 // 0 - 255
// Weapon Strengths
// Miscellaneous strengths.
// Players' inventory amounts.