What do we want to find out?
What problem are we addressing that other AI's don't fulfill
How does an adaptive AI driven by the players' physiology affect the game experience? Does it improve enjoyment?Could this approach improve believability or immersion?
It's virtually impossible to tune difficulty to be appropriate for everyone, ML could help adapting to each player.
General idea
An explorative approach to a dynamic horror AI, evaluated with physiological response measurements.
What do we want to find out? What problem are we addressing that other AI's don't fulfill How does an adaptive AI driven by the players' physiology affect the game experience? Does it improve enjoyment? Could this approach improve believability or immersion?
It's virtually impossible to tune difficulty to be appropriate for everyone, ML could help adapting to each player.
General idea An explorative approach to a dynamic horror AI, evaluated with physiological response measurements.