Open vertiKarl opened 4 months ago
Actually now that I think about it, it might even make sense to go back to the two state mute handling. As we could just require third party addons to cancel the automatic behavior. I actually like that more unfortunately.
Might be worth looking into also synchronizing it with this menu? (is client side though)
Describe the bug This actually makes sense. I'll try to explain. Currently we have two states for Mutes: manual and automatic. Automatic being used only by internal dttt logic (text sync, death, ...) And Manual being triggered externally by addons, for example the muter Dart.
This way it actually totally makes sense for it to unmute at the end of round as we have to reset the state of the players as they are not affected anymore.
But where this becomes and issue is Mutes via a command.
If we for example want to mute players that are misbehaving (moderation). We currently can only mute them for the round. (Sometimes not even that if they get revived)
To Reproduce Steps to reproduce the behavior:
Expected behavior Debatable. But a compromise I have would be to just add a check in the unmute hook to see if the player is silenced (i think thats also a ulx feature)
So something like this:
And maybe add another button to the player states to quickly silence players.