Closed piaoger closed 8 months ago
I know this ISSUE, which should be caused by the original Raycast and MOD_PICKING. Simple testing, as long as the Camera of different Physical_size of ViewPort exists, he will happen.
I am testing the MOD_PICKING version of the BEVY 0.13 version, which seems to have fixed this problem. But the current version seems to have some problems in the UI between different ViewPort.
I also update the BEVY version of this Repository to 0.13. Because this is a UI problem, you can use the following disabled MOD_Pick UI display:
.insert_resource(DebugPickingMode::default())
I tried to add simple TextBundle and also found this issue. Not sure if it is caused by picking plungin or something else.
Just run viewcube example and you will see below behavior: the text tips are draw twice unexpected and one is vague. I added another simple TextBundle and found similar behavior.