Closed RedSprend closed 2 years ago
The Vector used in angelscript is not the same class as the native Vector in half life, so I need time to rebuild the Vector class in angelscripts with ReClass, so I won't add vecDir for now, but if you need to, you can calculate this value yourself via Math. VecToAngles(vecHitPos - vecSrc). :)
well, i just found that all i need do is send a pointer instead of Vector itself, :) fixed in 0655b81
Using this as map script:
Result: