DrBeef / QuakeGVR

Updated QuakeGVR with ArCore *Positional Tracking* and Decoupled 3DOF controller support
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Mouse controls? #3

Closed BenMcLean closed 5 years ago

BenMcLean commented 6 years ago

I'd like to play this using a Bluetooth keyboard and mouse AND headtracking at the same time, so I can use the mouse to turn around quickly, but use my head for more precise aiming. I'd appreciate any help getting this to work.

BenMcLean commented 5 years ago

Why was this closed? :(

DrBeef commented 5 years ago

Sorry, I should have commented. I'm afraid I'm not going to be adding mouse controls myself.

If someone else looks at it they are welcome to submit a pull request.

Apologies for the abrupt closure of this issue!

BenMcLean commented 5 years ago

I tried looking into the source myself (a year ago, so my memory's not real clear) and it looked like you redirected the mouse controls away from the actual mouse to the headtracking instead. But I think just adding the mouse movement vector and head tracking vector together would do the trick if there was a way to just put ordinary mouse controls back.