DrBeef / QuakeGVR

Updated QuakeGVR with ArCore *Positional Tracking* and Decoupled 3DOF controller support
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[Request] Adding dedicated menu to start Deathmatch with Bots #41

Open neitey opened 5 years ago

neitey commented 5 years ago

It is just an feature idea for the long run. I love to play against bots and it works great and is a feature that many people would enjoy on a upcoming Quest version maybe.

The way it works now, unsing console commands, is a bit cumbersome. I found the FrikBot to be most suitable. So the following console commands should at some point be linked to a dedicated menu point to make it easily accessible to all players.

Steps now:

Once the game runs continue with the following console commands:

"skill" "0"  (preset for easy skilled bots)

"sv_maxspeed" "200" (Player can adjust how fast he and the bots can run, without
this the bots go crazy fast full speed. maybe as a slider for future releases)

"impulse" "100" (will add one bot)

"saved1" "1" (will make the bot follow through
the map rotation)

"exec" "map_cycle1.cfg" (optional file used by FrikBot to make a custom maprotation. Will change to the next map defined in the cfg after the set timelimit has expired. Highly
recommended cause some of the best maps for VR are custom community maps. Big maps with lots of
 space to navigate and evade are best for quake vr.

For anyone want to try this, the bot is here: https://drive.google.com/drive/folders/1oDMb9WehPeGP72YDacVxBr2vXr38GpDC

Installation is drag and drop, readme and custom maps included. I recommend map dpdm2.