Open ayhanasker opened 3 years ago
Hi @ayhanasker
Check if your frameworks embedded or not. facebook.xcframework
should be Embed & Sign. For example my frameworks:
"facebook.xrcframework = embed & sign" solved my problem thank you very much 👍
Can someone help with this error:
my frameworks:
Try to add Acceleration.framework
It worked. But now I have another errors =/
any idea? tks anyway
this solved for me: https://github.com/mxcl/PromiseKit/issues/1059#issuecomment-493925940
I hope that bridging header for swift will be added in next Godot release: https://github.com/godotengine/godot/pull/49828
Thanks man. Your plugins have helped me a lot, when I make my first million I'll pay you
Hello, first of all, thank you very much for the api you provided. I get the following error while testing on my device in xCode after exporting the iOS app.
"dyld: Library not loaded: @ rpath / facebook.framework / facebook Referenced from: /private/var/containers/Bundle/Application/C766D066-970E-419D-A9F4-33D82DE4B48D/myAppName.app/myAppName Reason: image not found dyld: launch, loading dependent libraries DYLD_LIBRARY_PATH = / usr / lib / system / introspection DYLD_INSERT_LIBRARIES = / Developer / usr / lib / libBacktraceRecording.dylib: /Developer/usr/lib/libMainThreadChecker.dylib: /Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport. libglInterpose.dylib: /usr/lib/libMTLCapture.dylib (lldb) "
I did everything during the setup phase.
Am I making a mistake on the facebook side? What am I supposed to do here? thank you