DrMoriarty / godot-facebook

Facebook module for Godot Game Engine (android and iOS)
MIT License
81 stars 23 forks source link

Godot I couldn't install the Facebook api #17

Open ayhanasker opened 3 years ago

ayhanasker commented 3 years ago

Hello, first of all, thank you very much for the api you provided. I get the following error while testing on my device in xCode after exporting the iOS app.

"dyld: Library not loaded: @ rpath / facebook.framework / facebook Referenced from: /private/var/containers/Bundle/Application/C766D066-970E-419D-A9F4-33D82DE4B48D/myAppName.app/myAppName Reason: image not found dyld: launch, loading dependent libraries DYLD_LIBRARY_PATH = / usr / lib / system / introspection DYLD_INSERT_LIBRARIES = / Developer / usr / lib / libBacktraceRecording.dylib: /Developer/usr/lib/libMainThreadChecker.dylib: /Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport. libglInterpose.dylib: /usr/lib/libMTLCapture.dylib (lldb) "

I did everything during the setup phase.

Ekran Resmi 2021-03-24 19 21 41

Am I making a mistake on the facebook side? What am I supposed to do here? thank you

DrMoriarty commented 3 years ago

Hi @ayhanasker Check if your frameworks embedded or not. facebook.xcframework should be Embed & Sign. For example my frameworks: 107239335-cf633e80-6a39-11eb-9631-e5c86ef288c9

ayhanasker commented 3 years ago

"facebook.xrcframework = embed & sign" solved my problem thank you very much 👍

darcio-studiobluechip commented 3 years ago

Can someone help with this error:

Captura de Tela 2021-07-05 às 12 52 12

my frameworks:

Captura de Tela 2021-07-05 às 13 02 33
DrMoriarty commented 3 years ago

Try to add Acceleration.framework

darcio-studiobluechip commented 3 years ago

It worked. But now I have another errors =/

Captura de Tela 2021-07-21 às 15 56 07

any idea? tks anyway

darcio-studiobluechip commented 3 years ago

this solved for me: https://github.com/mxcl/PromiseKit/issues/1059#issuecomment-493925940

DrMoriarty commented 3 years ago

I hope that bridging header for swift will be added in next Godot release: https://github.com/godotengine/godot/pull/49828

dpensky commented 3 years ago

Thanks man. Your plugins have helped me a lot, when I make my first million I'll pay you