DrMoriarty / godot-facebook

Facebook module for Godot Game Engine (android and iOS)
MIT License
81 stars 23 forks source link

Godot 3.5 update #23

Open rzuf79 opened 1 year ago

rzuf79 commented 1 year ago

Since method signatures for call_signal and call_deferred got changed, most of the existing plugins stopped working. Well.

Here's an updated version if anyone's interested: https://github.com/rzuf79/godot-ios-plugins/releases/tag/3.5.0

yan88a commented 1 year ago

hey @rzuf79 do you have an updated FB plugin also for android? the link points only to ios.

thanks!

rzuf79 commented 1 year ago

hi @yan88a No, I never did any serious updating, but I did change the android/facebook/gradle.conf file to make it work at all. Here's how it looks for me:

[buildscript_repositories]

[buildscript_dependencies]

[allprojects_repositories]

[dependencies]
implementation 'com.facebook.android:facebook-android-sdk:5.15.3'
implementation 'com.google.android.gms:play-services-ads:16.0.0'

[android_defaultconfig]

[global]

I wonder if it will be enough to just change the Facebook SDK version number. Probably not but maybe it's worth trying. 😅

yan88a commented 1 year ago

1st - @rzuf79 , you rock 2nd - well - i'll get to it :) unfortunately their sdk is commonly used :\

anisc commented 10 months ago

Hello is there any updates ?