Open bruwyvn opened 8 years ago
No, but yes, but no. No, in the sense that it relies on an event fired by COG in order to catch all worldgen modifications. Yes, in the sense that if could be switched to use CoFH Core instead, provided that such an event exists. However, I am not up to researching/requesting the event and forking the project to do that. No, in the sense that there is no easy way to have no dependencies what so ever. It would require writing my own deferred chunk generation code and I do not wish to do this.
Can you please reconsider this? We love your mods, but the dependency on 3rd-party ore generators is a "no-go" for many of us. Ore generating is a very delicate matter, takes too much time to perfect it and isn't easy to switch from one system to another... Not to mention that every system have their flaws... My problem with COG is that it does not supports "Underground Biomes Constructs", so I switched from my previous setup in COFH to WTF Expedition (former WTF Ores). Now I want to integrate Ore Flowers and Reasonable Realism pack, but I can't either disable COG or make it work with UBC... and COG is HEAVY
My stance remains the same as it was: It is technically feasible to switch to a different event, provided that one exists. But I am not up to doing the research into integrating with another API at this time. A cursory glance at WTF's ore generator...there is no event I can hook into and insure that Ore Flowers runs after, making a switch non-viable.
I pretent to open a ticket to WTF... I see that you subscribe to the "CogOreGenEvent" for the OreFlowers module, but i also could not find such kind of event in WTF's ore generator at first sight. There's any other thing you need for Ore Flowers or the other Reasonable Realism components? I understand that some WTF Ores features overlap with Harder Ores, but, at least I hope you could provide support for the other modules.
The CogOreGenEvent is specifically an event I had COG insert so that there was an event I could use after COG had modified a chunk (as COG uses deferred population, specifically running after all other chunk decoration). You're not going to find that specific event class in WTF's ore generator, instead I would need a similar event. I need some way of knowing that WTF's ore generator has finished with a given chunk.
It is possible to make a version of Ore Flowers that don't need Custom Ore Generation Revival to work? I use CoFH Core for custom generation, and I don't to use another mod for do the same stuff.