DragonBolt / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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TextureArrays default Clamp style is different than OpenGL spec #632

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
OpenGL specification defaults WRAP_S, WRAP_T, and WRAP_R to REPEAT, but when 
cosntructing a TextureArray object these values default to EdgeClamp.  

The Default behaviour of Textures should match OpenGL specification when no 
arguments are changed to prevent confusion, and to provide a consistent 
environment when moving from high level to low level functionality.

Original issue reported on code.google.com by Slea...@gmail.com on 15 Feb 2014 at 7:57