DragonBolt / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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No abstraction for Image loading in AssetManager #633

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Currently there is no way to load an Image object directly via the 
AssetManager. The only way to load Images for use is by first loading them into 
a temporary Texture2D object and then extracting the image reference, or by 
manually loading the file into a bytebuffer and passing that into the Image 
instance.

The AssetManager should be enhanced to allow direct Image object creation, as 
the various platforms load images in different ways.

Original issue reported on code.google.com by Slea...@gmail.com on 15 Feb 2014 at 8:00