Open Jely710 opened 3 years ago
Thanks for the huge idealist, much appreciated!
I just implemented the Cow, Witch and Endermite abilities as you described them here. This will be out in the next update.
The wiki page still needs to be updated to account for the new abilities (Cow, Witch, Endermite, Llama).
:D
On Fri., Feb. 5, 2021, 5:11 p.m. James103, notifications@github.com wrote:
The wiki page https://github.com/Draylar/identity/wiki/Abilities still needs to be updated to account for the new abilities (Cow, Witch, Endermite, Llama).
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Comments are disabled, so I'm not sure where else to put these - delete this if it's wrong or something.
I first want to say, that this is a great mod! I understand that it takes a long while to develop, but I wanted to suggest a few things.
Firstly, you should probably increase the mining range for some morphs. Bigger mobs aren't even able to mine at all!
Next up, abilities! I'm trying to make a unique one for each mob. They differ in usefulness.
That's all of them! You don't need to do them all, I just wanted to share some ideas I had.