Open SpitlightMk2 opened 2 years ago
You might want to try one of the develop
builds (e.g. https://github.com/Drewol/unnamed-sdvx-clone/suites/5305346690/artifacts/164793446 from https://github.com/Drewol/unnamed-sdvx-clone/actions/runs/1843824446). There's been a few fixes to custom effects in that branch.
I used the following custom fx in the chart [KUSANAGI MXM 18]:
define_fx LFO type=Wobble;loFreq=200Hz;hiFreq=2000Hz;Q=1.900000;mix=0%>70%
define_filter LFO type=Wobble;loFreq=200Hz;hiFreq=2000Hz;Q=1.900000;mix=0%>70%;waveLength=1
The two wobble effects share the very same parameters. Both fx_LFO1(LFO & wavelength = 1 on FX long) and filter_LFO is used in the chart. However, when played in USC, the filter_LFO gives out a strange 'boop-----' noise while the fx_LFO1 sounds totally fine.
This chart can be downloaded from ksm.dev: https://ksm.dev/songs/e8a52e00-36b8-11ea-acd1-11bcd03f018e
I'm running USC 0.5.0 on Windows 10. This problem was first found prior to version 0.5.0. The game performs well during gameplay and does not crash when the unexpected sound effects are played.