In order to speed up calculation speed, I would like to represent wall boundaries, solid, and stl file as polygons.
Is there a function in DesignSPHysics to create a plane simply by placing particles at each vertex and output it to a vtk file?
If you could solve it, how would you do it?
If this is not possible, is there a way to increase the calculation.
For example, when creating a plane using 4x4 particles, 16 particles are usually required. By connecting only the vertices and creating a plane with polygons, it can be reduced to 4 particles. (Fig)
Howdy.
In order to speed up calculation speed, I would like to represent wall boundaries, solid, and stl file as polygons. Is there a function in DesignSPHysics to create a plane simply by placing particles at each vertex and output it to a vtk file? If you could solve it, how would you do it? If this is not possible, is there a way to increase the calculation.
For example, when creating a plane using 4x4 particles, 16 particles are usually required. By connecting only the vertices and creating a plane with polygons, it can be reduced to 4 particles. (Fig)