Open venusnescau opened 4 months ago
do it yourself
They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:
It should be you running a bunch of commands where you install haxe, flixel and all the dependencies. You'll also need the C++ MSVC redistributables for windows. Then you git clone (aka clone this package) and you can then compile.
MAKE SURE YOU HAVE EVERYTHING SET TO PATH. Meaning that if you open a command prompt, if you type lime
for example, you should get an output and it should get recognized.
I understand that if you've never programmed before, it can be daunting, so make sure to look up guides like the one I put above. Also, this mod has no compiling instructions, you're left alone to guess with yourself. After you're done reading the guide, run the following commands:
git clone https://github.com/DuskieWhy/NightmareVision
<- clones the package
cd NightmareVision
<- navigates to the newly cloned package
cd assets
<- navigates to assets
md songs
<- creates a folder named "songs" inside of /assets/
cd ..
<- navigates back to root folder
Now to compile (aka making the game runnable):
just run the following commands:
lime test windows
(Release)
lime test windows -debug
(Debug)
I recommend you use the Debug compilation flag when working on your mod. Or again, whatever this is...
If you have this, go in source/editors/ChartingState.hx
and add @:privateAccess in the following places: (CTRL+F to lookup)
and for go in source/flixel/system/FlxSplash.hx
and add @:privateAccess in the following places: (CTRL+F to lookup)
Again, I agree that this is a tedious process, but you only have to do this once. I have never compiled an fnf engine before and this was NOT fun. There are barely resources out there whenever you need troubleshooting, so I hope this will help you.
CONCLUSION: I personally did NOT manage to compile this whatsoever. I seriously spent 2 hours trying to find out how to compile this and I even followed the guide on Psych Engine's page with the specific versions and I've reinstalled my haxe multiple times to try to make it work. But if you do manage to compile, let me know.
Later on, I really recommend you compile yourself if you want to edit the engine's code and learn to use git and do commands like git fetch
or git pull
in order to get the latest version of that engine or whatever it is.
Good luck, and don't get demotivated, I believe in you, or anyone reading this in the future.
peace and love on planet earth
Since the the following person above (moxie-coder) is known for being an arrogant brat when people ask for help if you look at their replies they almost all contain negative responses (seriously, they should get help!), I recommend you block them. Like saying "do it yourself" without even giving the resources is a nice manner to introduce people to game dev.
They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:
I do know how to help people wise ass, I just don’t like helping retards who don’t know how to do all of the yip yap stuff you just spouted
Since the the following person above (moxie-coder) is known for being an arrogant brat when people ask for help if you look at their replies they almost all contain negative responses (seriously, they should get help!), I recommend you block them. Like saying "do it yourself" without even giving the resources is a nice manner to introduce people to game dev.
They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:
I do know how to help people wise ass, I just don’t like helping retards who don’t know how to do all of the yip yap stuff you just spouted
arguing in a github issue report reply section is insane, get a life
Since the the following person above (moxie-coder) is known for being an arrogant brat when people ask for help if you look at their replies they almost all contain negative responses (seriously, they should get help!), I recommend you block them. Like saying "do it yourself" without even giving the resources is a nice manner to introduce people to game dev.
They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:
It should be you running a bunch of commands where you install haxe, flixel and all the dependencies. You'll also need the C++ MSVC redistributables for windows. Then you git clone (aka clone this package) and you can then compile.
MAKE SURE YOU HAVE EVERYTHING SET TO PATH. Meaning that if you open a command prompt, if you type
lime
for example, you should get an output and it should get recognized.I understand that if you've never programmed before, it can be daunting, so make sure to look up guides like the one I put above. Also, this mod has no compiling instructions, you're left alone to guess with yourself. After you're done reading the guide, run the following commands:
git clone https://github.com/DuskieWhy/NightmareVision
<- clones the packagecd NightmareVision
<- navigates to the newly cloned packagecd assets
<- navigates to assetsmd songs
<- creates a folder named "songs" inside of /assets/cd ..
<- navigates back to root folderNow to compile (aka making the game runnable):
just run the following commands:
lime test windows
(Release)lime test windows -debug
(Debug)I recommend you use the Debug compilation flag when working on your mod. Or again, whatever this is...
Extra troubleshooting
If you have this, go in
source/editors/ChartingState.hx
and add @:privateAccess in the following places: (CTRL+F to lookup)and for go in
source/flixel/system/FlxSplash.hx
and add @:privateAccess in the following places: (CTRL+F to lookup)Again, I agree that this is a tedious process, but you only have to do this once. I have never compiled an fnf engine before and this was NOT fun. There are barely resources out there whenever you need troubleshooting, so I hope this will help you.
CONCLUSION: I personally did NOT manage to compile this whatsoever. I seriously spent 2 hours trying to find out how to compile this and I even followed the guide on Psych Engine's page with the specific versions and I've reinstalled my haxe multiple times to try to make it work. But if you do manage to compile, let me know.
Later on, I really recommend you compile yourself if you want to edit the engine's code and learn to use git and do commands like
git fetch
orgit pull
in order to get the latest version of that engine or whatever it is.Good luck, and don't get demotivated, I believe in you, or anyone reading this in the future.
Since the the following person above (moxie-coder) is known for being an arrogant brat when people ask for help if you look at their replies they almost all contain negative responses (seriously, they should get help!), I recommend you block them. Like saying "do it yourself" without even giving the resources is a nice manner to introduce people to game dev.
They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:
I do know how to help people wise ass, I just don’t like helping retards who don’t know how to do all of the yip yap stuff you just spouted
arguing in a github issue report reply section is insane, get a life
replying to someone’s argument on GitHub is insane, don’t you ever look outside and think about how much better you would be?
anyways, on the topic of the original post: whenever i'm back from out of town i'll post a compiled build on releases, along with pushing more general fixes / enhancements to the engine
if you need help compiling, refer to the reply above from realcoloride, or google some stuff to help out.
don't be a dick! :0)
besides, I’ve made more contributions than before I got banned, so don’t act like you’re surprised
Describe your problem here.
i explored the internet, the google, the elon musk and under my bed but i DON'T FOUND a EXE BUILD ( like, psych have in gamebanana ) and if you can pleeeease ( if you can and want becase i dont want to be a freaking annoying child ) let the download of the compiled file, i like your engine and i want to use it :DDDDDDDDDDDDDD
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
No response