Stylised Surface causes an error in Unity 6.0 and turns material pink:
Shader error in 'FlatKit/Stylized Surface': undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER' at Clocktower/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(27) (on metal)
Describe the bug
Stylised Surface causes an error in Unity 6.0 and turns material pink:
Shader error in 'FlatKit/Stylized Surface': undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER' at Clocktower/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(27) (on metal)
Compiling Subshader: 0, Pass: ForwardLit, Vertex program with _FORWARD_PLUS _MAIN_LIGHT_SHADOWS Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DR_VERTEX_COLORS_ON DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _NORMALMAP _RECEIVE_SHADOWS_OFF
To Reproduce Steps to reproduce the behavior:
Expected behavior I woud not expect to see an error and the material to go pink.
Screenshots If applicable, add screenshots to help explain your problem.
Flat Kit version 4.5.0 Unity 6000.0.0b13 Dev platform: OSXEditor Target platform: StandaloneOSX URP installed: True, version 17.0.2 Render pipeline: UniversalPipeline Color space: Linear Quality config: PC_RPAsset Graphics config: PC_RPAsset
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