Dylancyclone / VMF2OBJ

Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models)
MIT License
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i don't understand #26

Closed foolproofs closed 3 years ago

foolproofs commented 3 years ago

Python: Traceback (most recent call last): File "C:\Users\freeb\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_import_vmf__init.py", line 748, in execute importer.load(self.filepath, context, self.map_data_path) File "C:\Users\freeb\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_import_vmf\import_vmf.py", line 140, in load vmf = vmfpy.VMF(open(file_path, encoding="utf-8"), self._vmf_fs) File "C:\Users\freeb\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_import_vmf\deps\vmfpy__init.py", line 721, in init__ self.editorversion: Optional[int] = self._parse_int_str("editorversion", versioninfo) File "C:\Users\freeb\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_import_vmf\deps\vmfpy__init__.py", line 77, in _parse_int_str value = self._parse_str(name, vdict) File "C:\Users\freeb\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_import_vmf\deps\vmfpy\init__.py", line 66, in _parse_str raise VMFParseException(f"{full_name} doesn't exist", self._context) vmfpy.VMFParseException: VMF parsing failed: editorversion doesn't exist

location: :-1

Dylancyclone commented 3 years ago

Hi, I think you've got the wrong repository. Your error describes io_import_vmf, which I believe is from this repo: https://github.com/lasa01/io_import_vmf