Open wrnice opened 6 years ago
I rebuilt my own Auralization engine from source, and added the data folder as per @thima2017 recommendation. Now it starts fine, plays wav file and doesn't complain. But inside blender, no changes so far.
It seems blender sends stuff to 3858 , I checked with netstat. But nothing answers !
EDIT : when changing the room size in blender, the logs in the auralization engine window DO show some changes. The audio remains unchanged though.
Do you have any log in blender console when you enable the "print raytracing client logs in console" in blender (and not "print local logs in Blender console")?
Hello !
I am trying the Evertims blender addon on a linux fedora x64 , with the idea to create a small audio only echolocation labyrinth ( you try to find your way in a maze using your ears, like a blind person would )
Compiling the raytracing client went fine, when started is outputs as expected :
Material: penkki already in the database. Initializing new writer. Path pattern = listener_1. Order: 0 - 1048576. Amount: 1048576. Host = localhost:3862 socket : OK bind : OK socket : OK ...
Compiling the Auralization engine seemed to go smooth, but when starting it outputs :
terminate called after throwing an instance of 'std::ios_base::failure[abi:cxx11]' what(): Failed to open HRIR file: iostream error
After reading the issue on https://github.com/EVERTims/auralization_engine_evertims/issues/3 , I tried to use the binary that @thima2017 provides : link
This binary starts and plays files just fine.
Then in blender 2.79b , I installed the addon without problems, and configured it to use the raytracing client that I built, the mat file that is included, and the auralization engine from the above mentioned binary.
It seems to work all great, the template scene loads fine, I see in the blender console that the raytracing client is started, the EvertSE client is started, plays and loop my file great.
But , both in on the fly or BGE modes, if I move the listener or the source, or if I change the room size or material, I cannot hear any changes in the audio quality. I don't see any rays being traced in the 3d view either. :
screenshot
The console does show messages about things happening when I move Suzanne or the source :
-> sent to 3858@127.0.0.1: /listener listener_1 0.11 0.0 -0.0 0.0 -0.0 0.11 0.0 0.0 0.0 -0.0 0.11 0.0 1.04 -0.81 -0.0 1.0
What could go wrong ? The console and logs are not very talkative, it seems everything goes fine. Maybe I have forgotten something ? Thanks !!