Closed ShoukangHong closed 2 years ago
if this is about showing the used skill name like "attack".. my edited core seperated the mapbattle "Scene_Map.prototype.srpgBattleStart" into several scenes , in order to Fix the preaction phase timing.(one scene happens after the other ,this fixes the codechain issue that broke the timing and let the preaction happen to late)
i also added a "gamemessage" function which always shows the name of the used skill or item
Thank you for the code! I am very interested in this feature. Personally, I think that processing with logWindow is more applicable, so I think it's better to replace it with the function I made. I'm also very interested in Dopan Plugins' plugins. Please give me some time to consider.
Add log window to the map scene:
Also, in
Scene_Map.prototype.srpgInvokeMapSkill
, underuser.useItem(action.item());
, add this:I'm not sure how where to add damage and state message and am not willing to do so... This looks good enough to me. It's compatible with simple MSG side view, and I don't think that plugin would have any effect on this. If you would like to use this solution please feel free to take the code.