EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
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Rotation problem? #20

Closed liunliun closed 3 years ago

liunliun commented 3 years ago

image here is the pic that face to -y in blender. and when export to unity ,it will face to oppsite direction like this image

EdyJ commented 3 years ago

It's working correctly. "Front" in Blender is -Y, while "Front" in Unity is +Z. The object is facing -Y in Blender and +Z in Unity, which is the expected behavior. Simply rotate your view in Unity so +Z point towards you.