Closed liunliun closed 3 years ago
here is the pic that face to -y in blender.
and when export to unity ,it will face to oppsite direction like this
It's working correctly. "Front" in Blender is -Y, while "Front" in Unity is +Z. The object is facing -Y in Blender and +Z in Unity, which is the expected behavior. Simply rotate your view in Unity so +Z point towards you.