EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
947 stars 98 forks source link

Remove Armature bone and export animations options #36

Open amelkor opened 1 year ago

amelkor commented 1 year ago

Would be nice to have 2 options:

Gradir commented 1 year ago

Totally agree, just wanted to write a suggestion like the first one!

EdyJ commented 1 year ago

Isn't the first one already available? Just disable the option "Add Leaf Bones" in this exporter.

amelkor commented 1 year ago

Isn't the first one already available? Just disable the option "Add Leaf Bones" in this exporter.

no, that option serves different purpose: image the exported hierarchy as expected contains the unwanted bone image

EdyJ commented 11 months ago

Is there some option in the built-in FBX exporter that can address this issue? The option "Armature FBXNode Type" seems related to this: image

EdyJ commented 11 months ago

there's only one addon that does that.

That addon resolves the issue by copying the entire source code of the built-in FBX exporter into the add-on and modify it. This approach is way beyond the scope of our Blender To Unity FBX exporter. We can only invoke the built-in FBX exporter with the options that are available to us.