Open amelkor opened 1 year ago
Totally agree, just wanted to write a suggestion like the first one!
Isn't the first one already available? Just disable the option "Add Leaf Bones" in this exporter.
Isn't the first one already available? Just disable the option "Add Leaf Bones" in this exporter.
no, that option serves different purpose:
the exported hierarchy as expected contains the unwanted bone
Is there some option in the built-in FBX exporter that can address this issue? The option "Armature FBXNode Type" seems related to this:
there's only one addon that does that.
That addon resolves the issue by copying the entire source code of the built-in FBX exporter into the add-on and modify it. This approach is way beyond the scope of our Blender To Unity FBX exporter. We can only invoke the built-in FBX exporter with the options that are available to us.
Would be nice to have 2 options:
Remove Armature bone - removes that extra bone created by Blender on export. That issue has been there for eternity without being addressed officially, tho there's only one addon that does that.
Bake animations - base feature of the default exporter