Closed mitoand9 closed 1 year ago
Hi no idea, I remember I had problem with meshes with holes or disconnected vertices (faces did not share vertices)
On Fri, 10 Apr 2020 at 13:53, mitoand9 notifications@github.com wrote:
Hi,
I am trying to adapt the code to use my own custom mesh with NvBlast. I imported in Unity a mesh made with an external 3D modelling package and then I fed it to the CreateWall object in the scene (basically my own mesh is fed as the cubeMesh in the script). Unfortunately Unity crashes. On the other hand, if I try to feed one of Unity's built-in meshes (cube, sphere, capsule..), everything works fine.
After debugging for a while I realised that the crash occurs when the Fracture object calls setSourceMesh(nvMesh), so exactly inside the Bake method.
Any idea what is preventing my own meshes from working?
Thanks in advance
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Thanks for the feedback. So I noticed that any mesh built in Unity works fine, even those with holes inside them (I made a few with ProBuilder). However, when it comes to any FBX made outside Unity, it won't work. For my project, ProBuilder is all I need, so I am happy. But for more complex shapes it currently does not work.
Could you attach a simple .fbx model that I could take a look at?
Here you go. It's just a simple wall with a hole inside, mesh should be airtight. I also tried with a simple cube made in Blender, the default one.. that also does not work,
So I just quickly assigned your mesh to the cubemesh field at CreateWalls:32 and it works as expected. I just changed the import scale factor to 50.
Mmn okay strange. Not sure why scale would be have to be changed. Could be a Unity version issue..? 2019.3.0f3
No issue in 2019.3.0f1. You could send me the whole project and I could take a look.
Ok, I'll try to isolate the issue in a single scene and send it through because it's quite a big project. Thanks for that!
I also have another question, but this is about batching of each chunk. I'll open a new thread for that.
Hi,
I am trying to adapt the code to use my own custom mesh with NvBlast. I imported in Unity a mesh made with an external 3D modelling package and then I fed it to the CreateWall object in the scene (basically my own mesh is fed as the cubeMesh in the script). Unfortunately Unity crashes. On the other hand, if I try to feed one of Unity's built-in meshes (cube, sphere, capsule..), everything works fine.
After debugging for a while I realised that the crash occurs when the Fracture object calls setSourceMesh(nvMesh), so exactly inside the Bake method.
Any idea what is preventing my own meshes from working?
Thanks in advance