Closed pavly-gerges closed 2 years ago
java.lang.NullPointerException
at com.jme3.renderer.opengl.GLRenderer.renderMesh(GLRenderer.java:2824)
at com.jme3.material.logic.DefaultTechniqueDefLogic.renderMeshFromGeometry(DefaultTechniqueDefLogic.java:70)
at com.jme3.material.logic.SinglePassLightingLogic.render(SinglePassLightingLogic.java:216)
at com.jme3.material.Technique.render(Technique.java:166)
at com.jme3.material.Material.render(Material.java:970)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:614)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:877)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:779)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1158)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
at com.jme3x.jfx.injfx.JmeToJFXApplication.update(JmeToJFXApplication.java:24)
at com.jme3.system.lwjgl.LwjglOffscreenBuffer.runLoop(LwjglOffscreenBuffer.java:125)
at com.jme3.system.lwjgl.LwjglOffscreenBuffer.run(LwjglOffscreenBuffer.java:156)
at java.lang.Thread.run(Thread.java:748)
Something is wrong in the terrain generator that appears to be creating null boundary meshes....that is reflected during the next update or something is wrong with the save.
This appears to be due to terrain brush creating null meshes that interrogate with jme update....