ElmarJ / waterlooplein-timemachine

3D time machine reconstruction of the of the Amsterdam Waterlooplein neighborhood between 1800 and 2000.
https://waterloopleintimemachine.nl
GNU General Public License v3.0
14 stars 3 forks source link

Consider migrating to Unreal Engine #54

Open ElmarJ opened 3 years ago

ElmarJ commented 3 years ago

This issue is there to track information / resources about a possible mirgation to Unreal Engine. Advantages:

ElmarJ commented 3 years ago

See also https://www.unrealengine.com/marketplace/en-US/product/vitruvio-cityengine-plugin

ElmarJ commented 3 years ago

Or, alternatively, consider switching (at some point) to https://o3de.org/ as it has the potential to become a much more open-source-friendly alternative. Or https://godotengine.org/

ElmarJ commented 2 years ago

Reopened due to https://forum.unity.com/threads/unity-announces-intent-to-join-forces-with-ironsource.1308219/

ElmarJ commented 2 years ago

Georeferencing now officially part of Unreal: https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/Georeferencing/ https://github.com/EpicGames/UnrealEngine/tree/4.27/Engine/Plugins/Runtime/GeoReferencing https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LDQuickStart/

ElmarJ commented 2 years ago

On generating meshes:

ElmarJ commented 1 year ago

The new procedural framework (currently experimental) in UE5.2 is making this more attractive... https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1016-procedural-content-generation-framework-experimental

Also in combination with geometry script: https://docs.unrealengine.com/5.0/en-US/geometry-script-users-guide/

See https://dev.epicgames.com/community/learning/tutorials/q3E3/unreal-engine-pcg-geometry-script-in-ue-5-5-wall-generator