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EmbarkStudios
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physx-rs
🎳 Rust binding for NVIDIA PhysX 🦀
http://embark.rs
Apache License 2.0
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Physx 5.4.1 is out, will this project be updated as well
#231
mlp1802
opened
4 months ago
0
Round out `Controller` trait functions
#230
cleak
opened
8 months ago
1
Add Peter and Peter as CODEOWNERS
#229
tgolsson
closed
9 months ago
1
Change MacOS CI to aarch64
#228
Jake-Shadle
opened
9 months ago
0
Fix misalignment in examples
#227
Jake-Shadle
closed
9 months ago
0
Implement `pxbind` fix for combo bit flags with partially unnamed bits
#226
NiklasNummelin
opened
10 months ago
0
Add support for `eDEFAULT` for bitflags (and maybe enums)
#225
Jake-Shadle
opened
10 months ago
0
How to create completion task for passing in scene.step function ?
#224
JitendraDogra
opened
1 year ago
0
Make `UserData` pointer-packing actually sound
#223
fu5ha
opened
1 year ago
0
iOS support
#222
nikitapilgrim
opened
1 year ago
1
physx-sys: Emit default values in FFI bindings for literal values
#221
slvmnd
opened
1 year ago
1
Add missing changelog entry for #215
#219
tgolsson
closed
1 year ago
0
`pxbind` needs update
#218
Jake-Shadle
opened
1 year ago
1
chore: Fix clippy lint from 1.73
#217
fornwall
closed
1 year ago
0
Support building for Android on aarch64 macOS hosts
#216
fornwall
closed
1 year ago
2
Do not manually free materials for shapes
#215
tgolsson
closed
1 year ago
2
How can i remove a Rigid Dynamic actor from scene when it collide with a specific object ?
#214
JitendraDogra
opened
1 year ago
2
Release physx-sys 0.11.4
#213
forny
closed
1 year ago
0
Use -fno-strict-aliasing when building physx
#212
forny
closed
1 year ago
0
Fix misaligned pointer dereference when storing UserData
#211
rlidwka
closed
1 year ago
5
Misaligned pointer dereference
#210
fgadaleta
closed
1 year ago
24
Build for x86_64-linux-android with generated/unix/ code
#209
rib
closed
1 year ago
1
Unable to get collision callbacks in bouncing ball example.
#208
JitendraDogra
closed
1 year ago
6
How to create a TriangleMeshGeometry in Rust?
#207
iddm
closed
1 year ago
6
Add immutable API for ActorMap
#206
rlidwka
closed
1 year ago
0
ActorMap is missing read-only API
#205
rlidwka
closed
1 year ago
2
Release `physx-sys` 0.11.3
#204
NiklasNummelin
closed
1 year ago
0
Release `physx-sys` 0.11.2
#203
NiklasNummelin
closed
1 year ago
0
Spring/damper has no effect in driving articulation joint
#202
mlp1802
closed
1 year ago
10
Add support for post filter
#201
NiklasNummelin
closed
1 year ago
2
Build error after updating ubuntu
#200
mlp1802
closed
1 year ago
7
run error in msvs target
#199
zyxia
closed
1 year ago
4
Fix clippy lint
#198
Jake-Shadle
closed
1 year ago
0
So tired
#197
Jake-Shadle
closed
1 year ago
0
Generate `physx-safe` on top of `physx-sys`
#196
NiklasNummelin
opened
1 year ago
0
high-level API for ConvexMesh, TriangleMesh, HeightField
#195
rlidwka
closed
1 year ago
3
Update PhysX links to Nvidia omniverse PhysX 5's ones
#194
kngwyu
closed
1 year ago
0
Fix unnecessary recompiles
#193
Jake-Shadle
closed
1 year ago
0
Flow support?
#192
kngwyu
opened
1 year ago
2
Replace PxCooking with non-deprecated functions
#191
Jake-Shadle
closed
1 year ago
0
Cleanup C++ source files
#190
Jake-Shadle
opened
1 year ago
0
Reevaluate structgen
#189
Jake-Shadle
closed
1 year ago
1
Emit default values in FFI bindings
#188
Jake-Shadle
opened
1 year ago
0
Port PxCooking
#187
Jake-Shadle
closed
1 year ago
0
Add back vehicles
#186
Jake-Shadle
opened
1 year ago
0
Release physx-sys and physx
#185
tgolsson
closed
1 year ago
0
missing heading
#184
tgolsson
closed
1 year ago
0
Upgrade to PhysX 5
#183
Jake-Shadle
closed
1 year ago
5
Fix some clippy lints from 1.66 and switch to newer XCode
#182
tgolsson
closed
1 year ago
0
Add scene query support to physx-sys
#181
FredrikNoren
closed
1 year ago
18
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