EmulatorArchive / desmumewii

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Matrix review #48

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Purpose of code changes on this branch:

I overhauled the way that we handle matrices in gfx3d.cpp. Right now everything 
comes out black, which means that the matrices are not scaling the coordinates 
right (I think).

The only changes from the trunk should be in gfx3d.cpp, GXRender.cpp, and the 
additional files (MtxStack and MtxMath).

When reviewing my code changes, please focus on:

- How the scaling/rotation/positioning is done for coordinates of textures and 
points. I believe this is where the problems lay.

- What needs to be "cut" in order to make this work. I suspect that since in 
order to get "Vanilla" to run on the Wii, we changed a few things and that is 
"undoing" what the matrix overhaul has done.  

Thank you very much!

Original issue reported on code.google.com by dancinninjac on 24 Aug 2010 at 6:06