EndlesslyFlowering / ReShade_HDR_shaders

ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
GNU General Public License v3.0
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[Bug] CSP_OVERRIDE no longer avalible after swiching from HDR to SDR #33

Closed KoKlusz closed 1 month ago

KoKlusz commented 4 months ago

For example, here's Jusant, UE5 game, so it supports 10 bit SDR. Booting the game in SDR, the CSP_OVERRIDE option is present and working.

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However, of you switch to HDR and back to SDR, the option is gone and shader in now "stuck" in the SDR mode, despite the fact it says at the top that CSP override is allowed.

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Only fix that I've found is to reboot the game, it happens across all 10 bit SDR games that I've seen. Pretty sure it used to work fine before, so the bug might have been introduced recently, though I can't tell when exactly.

SplitCoreGaming commented 4 months ago

Can confirm as was about to post exact same thing. Explained very well above and exactly same issue.

EndlesslyFlowering commented 4 months ago

yeah I broke this somewhere need to look into it

EndlesslyFlowering commented 4 months ago

@KoKlusz can you test this file? colour_space.zip

KoKlusz commented 3 months ago

@KoKlusz can you test this file? colour_space.zip

Tested multiple games, can confirm it's working.

EndlesslyFlowering commented 3 months ago

thanks for testing I'll leave this issue open until I have pushed a new release

SplitCoreGaming commented 3 months ago

thanks for testing I'll leave this issue open until I have pushed a new release

Can also confirm fixed my Elden Ring issue.

EndlesslyFlowering commented 1 month ago

fixed wtih 6bffdda572eaed6f16e6dc82a27ec4404409a30e