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EnigmaDragons
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LDJam56
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Minimap Waypoint (Nearby Tile) Icon
#157
SilasReinagel
opened
14 hours ago
4
Minimap Objective Icon (Boss Maybe? or Flag?)
#156
SilasReinagel
opened
14 hours ago
3
Targeting reticle doesn't align with shots (see gif)
#155
gordykeene
opened
16 hours ago
0
Player get stuck between chip's pins (see video)
#154
gordykeene
closed
7 hours ago
0
Add UI for building moves
#153
ZavixDragon
opened
17 hours ago
0
BoxyBot sound enums /sound integration BoxyMove, BoxyFire, BoxyHit(pounce), BoxyDeath
#152
nightonmars
closed
17 hours ago
1
make queued inputs
#151
ZavixDragon
closed
17 hours ago
0
Make casting things like explosion hold you still for a second and dont let other casts happen during it
#150
ZavixDragon
closed
17 hours ago
0
integrate player ui - ability cooldowns
#149
ZavixDragon
closed
18 hours ago
0
One-Liners for Kills
#148
SilasReinagel
closed
6 hours ago
0
Minimap - Enemies
#147
SilasReinagel
closed
14 hours ago
0
Minimap Rotation should match player rotation
#146
SilasReinagel
closed
23 hours ago
0
VFX
#145
jordantneff
opened
23 hours ago
0
Background wires and struts
#144
jordantneff
opened
23 hours ago
0
add a pointer attached to the player that shows where your mouse is pointing you
#143
ZavixDragon
opened
23 hours ago
0
Intro cinematic / cutscene
#142
jordantneff
opened
23 hours ago
0
Design & model central 'core' device
#141
jordantneff
closed
7 hours ago
0
Texture chips
#140
jordantneff
closed
23 hours ago
0
Corporate Logo for a Fictitious Evil MegaCorp
#139
SilasReinagel
opened
1 day ago
1
On Player Out of Life, Trigger Game Over
#138
SilasReinagel
closed
19 hours ago
0
4 More Super Groups of Components
#137
SilasReinagel
opened
1 day ago
0
Circuit Board E
#136
SilasReinagel
opened
1 day ago
0
Circuit Board D
#135
SilasReinagel
opened
1 day ago
0
SFX - Player falls down into infinity (off the edge)
#134
SilasReinagel
closed
9 hours ago
0
SFX - Player Rewind (after falling off)
#133
SilasReinagel
closed
9 hours ago
0
Tune Spawning - Use one Scriptable Object Data Set
#132
SilasReinagel
closed
57 minutes ago
0
Tune Spawning - Make it Branch Depth Related
#131
SilasReinagel
opened
1 day ago
0
Should be able to shoot in one direction while moving the opposite
#130
SilasReinagel
closed
17 hours ago
0
player should be invincible after a hit
#129
ZavixDragon
closed
19 hours ago
0
Art Path-Related LEDs
#128
SilasReinagel
opened
1 day ago
0
Add more main gameplay music loops if there's time
#127
Wwilli04
opened
1 day ago
0
Main Game Logo Art
#126
SilasReinagel
opened
1 day ago
1
Loading Screen Design
#125
SilasReinagel
closed
4 hours ago
1
Player Spotlight
#124
SilasReinagel
closed
1 day ago
0
Trigger Game Over Music
#123
SilasReinagel
opened
1 day ago
0
Trigger Credits Music
#122
SilasReinagel
closed
23 hours ago
0
Trigger Boss Music
#121
SilasReinagel
closed
10 hours ago
0
Make Minimap Work
#120
SilasReinagel
closed
10 hours ago
0
Make sure music files in FMOD are not streamed
#119
Wwilli04
closed
14 hours ago
0
Start the Main Menu Music in Main Menu
#118
SilasReinagel
closed
1 day ago
0
remove glowing shows and make the body bigger
#117
ZavixDragon
closed
17 hours ago
0
Fix FMOD transition to boss music, cerdits, back to menu
#116
Wwilli04
closed
9 hours ago
0
+UPDATE* map frame + frame
#115
KamuiHand
closed
1 day ago
0
DEFEAT - VICOTRY buttons
#114
KamuiHand
opened
1 day ago
0
Minimap UI - Skeleton
#113
SilasReinagel
closed
23 hours ago
0
New Frame
#112
SilasReinagel
closed
1 day ago
0
*Update* status bar + new spacing
#111
KamuiHand
closed
1 day ago
0
Map frame + player icon + enemy icon
#110
KamuiHand
closed
23 hours ago
1
After Dungeon Generation, Bake the NavMesh
#109
SilasReinagel
closed
1 day ago
0
Redecorate Circuit Tile A
#108
SilasReinagel
opened
1 day ago
0
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