I'm running a server through BisectHosting (6GB) with Enigamatica 6 with 3 friends and I wanted to optimize so it runs smoothly, it mostly runs flawlessly except some TPS lag every 5-6 minutes but since we now have our elytras we often go explore searching for dungeons to loot, the thing is that we encounter that we are faster than chunk generation so I went to Enigmatica's wiki and saw that it's essential to pregenerate chunks to improve performance.
First I used the forge command to pregenerate chunks but then I saw that the modpack includes Speiger's mod to pregenerate chunks so I decided to test it out, I tested 20, 50, 100 and 200, the 3 first ones run very fast (5 secs or less), but the last one crashes the server and then needs to restart to join the server again.
I tried increasing the max tick time to prevent WatchDog crash and also checked the crash logs to try to understand what's happening, at first I saw an entity that "tickles" at x coordinates that happened to be a villager so I killed it to see what happens and tried the command to pregenerate chunks again but then it crashed again being the new entity a "Guard" that is basically another villager. I'm not very experienced at fixing these type of bugs so maybe you can help me, thank you.
Modpack Version
E6 1.4.1 (1.16.5)
Describe your issue.
I'm running a server through BisectHosting (6GB) with Enigamatica 6 with 3 friends and I wanted to optimize so it runs smoothly, it mostly runs flawlessly except some TPS lag every 5-6 minutes but since we now have our elytras we often go explore searching for dungeons to loot, the thing is that we encounter that we are faster than chunk generation so I went to Enigmatica's wiki and saw that it's essential to pregenerate chunks to improve performance.
First I used the forge command to pregenerate chunks but then I saw that the modpack includes Speiger's mod to pregenerate chunks so I decided to test it out, I tested 20, 50, 100 and 200, the 3 first ones run very fast (5 secs or less), but the last one crashes the server and then needs to restart to join the server again.
I tried increasing the max tick time to prevent WatchDog crash and also checked the crash logs to try to understand what's happening, at first I saw an entity that "tickles" at x coordinates that happened to be a villager so I killed it to see what happens and tried the command to pregenerate chunks again but then it crashed again being the new entity a "Guard" that is basically another villager. I'm not very experienced at fixing these type of bugs so maybe you can help me, thank you.
Crash Report
https://gist.github.com/Xhaust/70229d13c4a227d939b90db14dfb382c
Latest Log
https://gist.github.com/Xhaust/6a7b5e2e8997944e88f0369fb53495d6
Have you modified the modpack?
No
User Modifications
No response
Did the issue happen in singleplayer or on a server?
Server
Discord Username
Xhaust#7309