Open feiyuren233 opened 1 year ago
Hi,
If I remember correclty, the things that would have to be changed for it to work with URP and or on Mobile are:
OnRenderImage
functions from the old Image Effects system to something supported by URPGraphics.DrawMesh
)
Hi! I'm trying to port this to URP & mobile platform.
As I'm not too savvy about graphics programming does anyone know if there's any chunk of code that fundamentally cannot work on URP/Mobile? I guess what I'm worried about the most are those GL immediate mode calls and
GL.QUADS(GL.QUADS needs to be changed to triangles for sure)Any information is appreciated, thanks!