Open 1405100494 opened 2 years ago
It's hard to understand what you're asking, what does " Set the scene in blender keep instance transform and animations to UE" mean? The video is too hard to follow also.
Sorry,my English is not very well.I mean if some object placed in blender,send to unreal can send to UE's map keep every object‘s location rotation and scale.Don't need to place again in UE.And if the object's animations can also send to sequence is well.
At some point we might tackle sequence workflows, but at the moment were just focused on smoothing out asset workflows for various asset types. But it would be nice to support both eventually
In the description paste in and edit the following:
https://user-images.githubusercontent.com/72635400/161418587-99ea1425-44c1-403d-9c28-d165000540b9.mp4