Closed chris6987 closed 11 years ago
This project may help if you're compiling your Viewer: https://github.com/KumoKairo/BlastedMouseWheelBlock
Try adding this to ViewerContainer.mxml:
addedToStage="group_addedToStageHandler(event)"
private function group_addedToStageHandler(event:Event):void
{
BlastedMouseWheelBlock.initialize(stage, "index");
}
BlastedMouseWheelBlock didn't work in my testing, but here is some code you can add to the head section of the Viewer's html page:
<script src="//ajax.googleapis.com/ajax/libs/dojo/1.9.1/dojo/dojo.js"></script>
<script>
require(["dojo/dom", "dojo/on", "dojo/mouse", "dojo/domReady!"],
function(dom, on, mouse) {
var app = dom.byId("index");
if (app) {
on(app, mouse.wheel, function(event) {
if (event.cancelable) {
event.preventDefault();
}
});
}
});
</script>
This seems to work well in Firefox, but in IE and Chrome, it also prevents the scroll wheel from working inside the Viewer.
Hi dasa,
thanks for your reply. I already fixed this issue in my local viewer by adding a MouseWheel.as (created by Denis Kolyako) with the following content:
package com.esri.viewer.utils {
import flash.display.Loader;
import flash.errors.IllegalOperationError;
import flash.events.AsyncErrorEvent;
import flash.events.Event;
import flash.events.StatusEvent;
import flash.net.LocalConnection;
import flash.utils.ByteArray;
/**
* @author etc
* @version 1.1
* @playerversion Flash 9
* @langversion 3.0
*/
public final class MouseWheel {
/**
* @private
*/
private static const _bytes:ByteArray = new ByteArray();
/**
* @private
*/
private static const _connection:LocalConnection = new LocalConnection();
/**
* @private
*/
private static const _dataPart0:Array = new Array(
0x46575309,
0x28010000,
0x7800055F,
0x00000FA0,
0x00001F01,
0x00441100,
0x00000043,
0x02FFFFFF,
0x3F03FE00,
0x0000885C,
0x0009006C,
0x63004C6F,
0x63616C43,
0x6F6E6E65,
0x6374696F,
0x6E006C63
);
/**
* @private
*/
private static const _dataPart1:Array = new Array(
0x00636F6E,
0x6E656374,
0x00636170,
0x74757265,
0x004D6F75,
0x73650061,
0x64644C69,
0x7374656E,
0x65720072,
0x656D6F76,
0x654C6973,
0x74656E65,
0x72006F6E,
0x4D6F7573,
0x65576865,
0x656C0096,
0x0D000800,
0x06000000,
0x00000000,
0x00080140,
0x1D960900,
0x08020701,
0x00000008,
0x001C9602,
0x00080352,
0x17960200,
0x08001C96,
0x02000804,
0x8E0F0000,
0x01000329,
0x00027661,
0x6C756500,
0x38009602,
0x00040212,
0x9D020019,
0x00960900,
0x04010701,
0x00000008,
0x051C9602,
0x00080652,
0x17990200,
0x14009609,
0x00040107,
0x01000000,
0x08051C96,
0x02000807,
0x52174F96,
0x02000808,
0x9B050000,
0x00000000,
0x1D960900,
0x05010701,
0x00000008,
0x001C9602,
0x00080452,
0x17004000
);
/**
* @private
*/
private static var _loader:Loader;
/**
* @private
*/
private static var _connectionID:uint;
/**
* @private
*/
private static var _captured:Boolean = false;
/**
* @private
*/
private static var _complete:Boolean = false;
/**
* Returns current mouse wheel status (captured/released)
*/
public static function get captured():Boolean {
return MouseWheel._captured;
}
/**
* Capture mouse wheel on web page.
*/
public static function capture():void {
if (MouseWheel._captured) return;
if (!MouseWheel._bytes.length) {
var rand:uint = Math.round(Math.random() * 100000);
while (rand < 10000) rand = Math.round(Math.random() * 100000);
MouseWheel._connectionID = rand;
var bytes:ByteArray = MouseWheel._bytes;
var data:Array = MouseWheel._dataPart0;
var length:uint = data.length;
var i:uint;
for (i = 0;i < length;i++) {
bytes.writeUnsignedInt(data[i]);
}
bytes.writeUTFBytes('_' + MouseWheel._connectionID.toString());
data = MouseWheel._dataPart1;
length = data.length;
for (i = 0;i < length;i++) {
bytes.writeUnsignedInt(data[i]);
}
bytes.writeShort(0x0000);
}
MouseWheel._connection.addEventListener(StatusEvent.STATUS, MouseWheel.handler_status);
MouseWheel._connection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, MouseWheel.handler_asyncError);
MouseWheel._captured = true;
if (MouseWheel._loader) {
MouseWheel.send();
} else {
MouseWheel._loader = new Loader();
MouseWheel._loader.loadBytes(MouseWheel._bytes);
MouseWheel._loader.contentLoaderInfo.addEventListener(Event.COMPLETE, MouseWheel.handler_complete);
}
}
/**
* Release mouse wheel on web page.
*/
public static function release():void {
if (!MouseWheel._captured) return;
MouseWheel._captured = false;
MouseWheel.send();
}
/**
* @private
*/
private static function send(event:Event = null):void {
if (!MouseWheel._complete) return;
MouseWheel._connection.send('lc_' + MouseWheel._connectionID, 'capture', MouseWheel._captured);
}
/**
* @private
*/
private static function handler_complete(event:Event):void {
MouseWheel._complete = true;
if (!MouseWheel._captured) MouseWheel.send();
}
/**
* @private
*/
private static function handler_status(event:StatusEvent):void {
if (event.level == 'error') MouseWheel.send(); // try again
}
/**
* @private
*/
private static function handler_asyncError(event:AsyncErrorEvent):void {
// do nothing
}
public function MouseWheel() {
throw new IllegalOperationError('do not instantiate MouseWheel');
}
}
}
Then I had to add the following methods to the ViewerContainer.mxml and call initWheelEvents() in creationCompleteHandler():
/**
* Init mouse wheel events listeners
*/
protected function initWheelEvents():void
{
if (mapManager && mapManager.map)
{
mapManager.map.addEventListener(MouseEvent.ROLL_OVER, mouseWheelOver);
mapManager.map.addEventListener(MouseEvent.ROLL_OUT, mouseWheelOut);
}
}
/**
* mouse wheel out handler
*/
protected function mouseWheelOut(event:MouseEvent):void
{
MouseWheel.release();
}
/**
* mouse wheel over handler
*/
protected function mouseWheelOver(event:MouseEvent):void
{
MouseWheel.capture();
}
The same I had to add to the WidgetTemplate.as to prevent widgets from bubbling the scroll event:
private function creationCompleteHandler(event:Event):void
{
widgetWidth = width;
widgetHeight = height;
```
this.addEventListener(MouseEvent.ROLL_OVER, mouseWheelOver);
this.addEventListener(MouseEvent.ROLL_OUT, mouseWheelOut);
this.closeButton.toolTip = LocalizationUtil.getDefaultString("close");
this.minimizeButton.toolTip = LocalizationUtil.getDefaultString("minimize");
}
/**
* mouse wheel out handler
*/
protected function mouseWheelOut(event:MouseEvent):void
{
MouseWheel.release();
}
/**
* mouse wheel over handler
*/
protected function mouseWheelOver(event:MouseEvent):void
{
MouseWheel.capture();
}
```
I am not sure if this is the right way to fix it but for me it's working fine in all major browsers.
Greetings from Germany,
Chris I'm glad you found a solution. :+1:
I found more information about what Denis Kolyako's code is doing at: http://gingerbinger.com/2011/03/as3-mouse-wheel-trouble/
When using the FlexViewer in an iFrame, the scroll-event is bubbled to the parent browser window and scrolls both the viewer and the window. This problem occurs in IE and FF. Moreover, widgets including a scrollbar also bubble the scroll-event to the parent browser window.