Ethnessa / TSEconomy

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Rewards System (or possible "module") #9

Open RenderBr opened 9 months ago

RenderBr commented 9 months ago

To elaborate a bit, the rewards system will be similar to SEConomy, in that financial compensation will be given out for doing certain things on the server, such as killing mobs or other players.

We plan to extend on what was already existing in SEConomy and provide lots of customization.

We plan on having all sorts of rewards: killing mobs, players, placing/breaking tiles, fishing, on boss kill, PVP, death penalties,

However, it may be interesting to explore the idea of system modules for TSEconomy. What I mean by this is optional modules, such as this rewards system that can be ripped out. If a server host decides they only want the economy component, they can do that. This is mainly to reduce bloat, and to create a more modular system.

As SEconomy's codebase was pretty large and force-fed a lot of stuff to you whether you wanted it or not, this is something we want to avoid with TSEconomy, where possible.

Maxthegreat99 commented 9 months ago

SEconomy had a kindof playing reward system too that i think disabled if you were afk or something, we can have that too, tho i planned to maybe have the option to limit it to only some regions / be configurable in different regions, same thing for mob rewards we can make it configurable by the region