Added OpenGL's null backbuffer path to D3D11 so that it skips the faux backbuffer entirely and renders directly to the swapchain whenever the backbuffer size and window size match. Also took the opportunity to refactor and reorganize a bit, so the diff is a bit bigger than anticipated.
Added OpenGL's null backbuffer path to D3D11 so that it skips the faux backbuffer entirely and renders directly to the swapchain whenever the backbuffer size and window size match. Also took the opportunity to refactor and reorganize a bit, so the diff is a bit bigger than anticipated.