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FNA-XNA
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FNA3D
FNA3D - 3D Graphics Library for FNA
http://fna-xna.github.io/
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[WIP] Refactor Vulkan's memory management into common code
#171
TheSpydog
closed
1 year ago
1
Make Environment Variable values case-insensitive
#170
LittleJay1985
closed
1 year ago
0
Add QOI support to FNA3D_Image
#169
thatcosmonaut
closed
1 year ago
0
Vulkan: Change pipeline instead of render pass on primitive type change
#168
thatcosmonaut
closed
1 year ago
0
Vulkan: Force minimum mip copy size to 1
#167
thatcosmonaut
closed
1 year ago
0
Vulkan: Restructure memory barriers to avoid breaking render pass
#166
thatcosmonaut
closed
1 year ago
1
Excessive render pass restarts for each draw
#165
flibitijibibo
closed
1 year ago
1
Fix GDKX build due to missing PlatformToolset
#164
tomcashman
closed
1 year ago
0
Update MojoShader to point to valid branch
#163
hakusaro
closed
1 year ago
1
Implement SDLRenderer with SDL_gpu
#162
flibitijibibo
closed
3 months ago
0
Vulkan: Same-access-type barrier should not be a no-op
#161
thatcosmonaut
closed
1 year ago
0
[GDK] Add replay tool to visualc-gdk
#160
flibitijibibo
closed
1 year ago
1
Add visualc-gdk
#159
flibitijibibo
closed
1 year ago
1
Vulkan: Fix swapchain extent check when size is zero
#158
thatcosmonaut
closed
2 years ago
0
Fix RenderTargetView compatability DX error
#157
tomcashman
closed
2 years ago
0
Add GitHub Actions
#156
flibitijibibo
opened
2 years ago
2
Update MojoShader to fix build issue with *BSD
#155
brad0
closed
2 years ago
1
Vulkan: Use identity transform for Vulkan swapchain
#154
8212369
closed
2 years ago
3
Add missing render pass mutex unlock
#153
8212369
closed
2 years ago
3
Vulkan: reset transfer buffer offsets to 0
#152
thatcosmonaut
closed
2 years ago
0
[EXPERIMENTAL] D3D12 Backend
#151
TheSpydog
closed
2 years ago
2
Vulkan: Fix BGRA5551 swizzle
#150
thatcosmonaut
closed
2 years ago
0
Add support for dxvk-native
#149
flibitijibibo
closed
2 years ago
5
Vulkan: Submit synchronization rewrite
#148
thatcosmonaut
closed
2 years ago
3
Vulkan: Remove unnecessary swapchain data check
#147
thatcosmonaut
closed
2 years ago
0
Vulkan: Fix SetBufferData race on defrag frames
#146
thatcosmonaut
closed
2 years ago
2
Remove ES3 option, restrict use to WebGL2
#145
flibitijibibo
opened
2 years ago
0
Swizzle fixes
#144
thatcosmonaut
closed
2 years ago
12
FNA3D support for Retina not working for Vulkan/Metal
#143
kiates
closed
2 years ago
4
D3D11: Fall back to feature level 11_0 if 11_1 is unsupported
#142
thatcosmonaut
closed
2 years ago
6
Resolve DXGI_MODE_DESC on any adapter output that holds our window.
#141
bartwe
closed
2 years ago
2
Latest FNA3D dll crashes on graphics device creation and destruction
#140
YTN0
closed
2 years ago
12
Vulkan: Fix incorrect sampler limit query
#139
thatcosmonaut
closed
2 years ago
0
Use IDXGIFactory6_EnumAdapterByGpuPreference to find the High Performance gpu
#138
bartwe
closed
2 years ago
5
Replay: Add force debug option
#137
thatcosmonaut
closed
2 years ago
0
Vulkan: Buffer synchronization rework
#136
thatcosmonaut
closed
2 years ago
15
Vulkan: Multi-window support
#135
thatcosmonaut
closed
2 years ago
19
Remove Metal renderer
#134
TheSpydog
closed
2 years ago
0
Add support for multiple windows (for real)
#133
flibitijibibo
closed
2 years ago
4
Added ETC2 texture format support for iOS
#132
ryancheung
closed
2 years ago
6
Vulkan: Fix SetBufferData overwriting in-flight None and Discard submissions
#131
thatcosmonaut
closed
3 years ago
0
Remove Wayland alpha hack after Mesa 21.3 release
#130
flibitijibibo
closed
3 years ago
1
Update Xcode-iOS to remove Metal/OpenGL, add Vulkan
#129
flibitijibibo
closed
2 years ago
1
Vulkan: Fix vertex texture sample race
#128
thatcosmonaut
closed
3 years ago
0
Support srgb render targets
#127
bartwe
closed
3 years ago
3
D3D11: Draw directly to swapchain whenever possible
#126
TheSpydog
closed
3 years ago
0
standalone example?
#125
ompadu
closed
3 years ago
1
Make the faux-backbuffer optional
#124
flibitijibibo
closed
3 years ago
2
D3D11: Try to discard target textures before setting them as targets
#123
flibitijibibo
closed
3 years ago
0
D3D11 SetRenderTargets needs an inverse of RestoreTargetTextures
#122
flibitijibibo
closed
3 years ago
0
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