FOSS-Supremacy / OpenLiberty

A GTA 3 reimplementation on the Godot Engine
MIT License
181 stars 12 forks source link

Correct LoD distance #19

Open atirut-w opened 3 months ago

atirut-w commented 3 months ago

Got to figure out how to calculate or get the near fade distance somehow.

Koalamana9 commented 3 months ago

This can be done with a simple distance check, but for that to work all LOD'ed world must be in a Godot scene and then higher LOD's streamed in and out from memory. Biggest problem is that Godot doesen't have any asset streaming functionality build-in.