Closed piedrrum closed 7 months ago
We just released a bug patch for 1.19.2 on Jan 10th (v0.8.1-0). The Circuit Breaker actually did not work prior to this update. The code you are referencing is part of that patch. I know Saereth is working on an update for the pack to include the latest release. Please respond to this thread if the issue still persists.
Modpack
FTB Genesis
Modpack version
1.4.0
Log Files
No response
Describe the bug
Electrodynamics circuit breaker is not working. I looked into sources and it is supposed to protect circuit depending on voltage and turn off / on power with redstone (by doing iron trapdoor noise) but nothing happening. It has been fixed in recent electordynamics mod update. (Tested with a quick forge setup)
Steps to reproduce
Open a world in creative Put a Creative power source with 999V and 9999MW output. Put a circuit breaker with a redstone lever on (no noise here but noise expected). Place a 120V furnace at red side (output) ==> it explodes, circuit breaker is not preventing current to pass. This can be also seen with a multi meter.
Expected behaviour
Restone must control circuit breaker, circuit breaker must protect lower voltage output against overvoltage.
Screenshots
No response
Additional information
After some local tests with recent release, I think electrodynamics needs to be updated.
On another modpack, a guy is experiencing the same issue with the mod: around 2:33:30 https://www.youtube.com/watch?v=CfRYZHWRe5g
Also class file off the mode (cant say if it has been fixed on recent version): https://github.com/aurilisdev/Electrodynamics/blob/1.19.2/src/main/java/electrodynamics/common/tile/electricitygrid/TileCircuitBreaker.java