In Half-Life Wait parameter of info_bigmomma is ignored on practice. Fixing it, however, affects the gameplay as Big Momma gets much more time to approach the player on c4a2 because info_bigmomma entities feature wait values.
The task also doesn't reset the activity so bigmomma just "walking" on the same spot for the wait duration.
In Half-Life Wait parameter of info_bigmomma is ignored on practice. Fixing it, however, affects the gameplay as Big Momma gets much more time to approach the player on c4a2 because info_bigmomma entities feature wait values. The task also doesn't reset the activity so bigmomma just "walking" on the same spot for the wait duration.