Open Intelinsidecom opened 10 months ago
Provide path to toolchain somehow. Anyway windows mobile does not have OpenGL support, only directx 10+, so only softrender will work.
Try use angle or some another wrapper with gles3compat renderer
I said i am very new to this, so tell me how do i for example use "gles3compat" renderer and what is toolchain and how to provide path to it. And how do i made it Appx or appxbundle and how make it arm or arm64 port, please help and explain🙂
what is toolchain
Any build tools, compilers/runtime/etc.
how do i for example use "gles3compat" renderer
Read wscript
scripts and learn something about our project structure.
Learn what is angle.
Learn dive into python
if needed.
Learn waf documentation if needed.
And how do i made it Appx or appxbundle and how make it arm or arm64 port
There probably no one can help you. And no magic wand for you. Learn something about windows mobile development and make simple app for this platform if needed.
Windows/arm seem to be already supported in waf: https://waf.io/apidocs/tools/msvc.html Maybe outdated, but can be patched. SDL2 supports WinRT/WinPhone/UWP: https://wiki.libsdl.org/SDL2/README/winrt Check if thereis some UWP port in some port already (maybe old engine?). This might be useful. First, try build engine with Angle for windows. It should work almost as is. I think, there are tutorials for enabling Angle in SDL. Then, try port engine to UWP platform. Engine needs dynamic library loading, network sockets, so that might be tricky. But separate dlls are supported, so that should be possible without big changes. SINGLE_BINARY option enables support of SDL_main, this might be useful too
Check if thereis some UWP port in some port already (maybe old engine?).
https://github.com/FWGS/xash3d-fwgs/pull/86 https://github.com/FWGS/hlsdk-portable/pull/114
How do i gotta port it to arm, because i don't see any options for arm, im gonna port it for windows mobile 10, i have windows and ubuntu?