FWGS / xash3d-fwgs

Xash3D FWGS engine
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Can you make amxmodx works #1808

Closed Mmah2000 closed 3 months ago

Mmah2000 commented 3 months ago

This application works great for me, you've done alot ✅ only that amx modx dont work on Android, can you show us how to do that ?

a1batross commented 3 months ago

It's not that easy to make it work on Xash to begin with, let alone Android port.

Mmah2000 commented 3 months ago

Okay 👌, i understand that now. Here's another thing to ask about, I've change the hud scale to 3, how i can adjust my crosshair to a small one and i want to change the video it's so wide the players look so far away and thank you sooooo mush. This is just questions not an issues you've done alot ✅ Screenshot_2024-09-01-18-16-17-275_su xash engine test

a1batross commented 3 months ago

I don't think it's really possible at the moment.

Crosshair in cs16-client is drawn as part of HUD, so when you use hud_scale, it gets scaled too.

Mmah2000 commented 3 months ago

I don't think it's really possible at the moment.

Crosshair in cs16-client is drawn as part of HUD, so when you use hud_scale, it gets scaled too.

Okey , one last thing how can zoom in a little bit 🙏, the players looks so faraway , how to that ?? This is the last question ,i promise.

a1batross commented 3 months ago

Use the default_fov cvar.

Mmah2000 commented 3 months ago

Use the default_fov cvar.

That's so easy for you 😅 how to do that !i didn't get that , you mean default.res ?? And what to change in it, im so sorry.

a1batross commented 3 months ago

Open console, type default_fov 90 and it will set your field of view to 90 degrees.

Oh wait, changing FOV doesn't work in CS as far as I remember.

Well, there is also thing called r_adjust_fov, it's set to 1 by default and it will try to compensate field of view for wide screen. You can try entering r_adjust_fov 0 in the console, it will make stuff visually closer to you.

Mmah2000 commented 3 months ago

Open console, type default_fov 90 and it will set your field of view to 90 degrees.

Oh wait, changing FOV doesn't work in CS as far as I remember.

Well, there is also thing called r_adjust_fov, it's set to 1 by default and it will try to compensate field of view for wide screen. You can try entering r_adjust_fov 0 in the console, it will make stuff visually closer to you.

You are a hero 👏💪❤️ cant wait for a small crosshair thank you sooooo much.