Open haykam821 opened 1 week ago
Having the ability to modify player movement for items currently being used would be useful, as the current ClientPlayerEntity injection point is quite annoying and fickle to target:
ClientPlayerEntity
public void tickMovement() { // etc if (this.isUsingItem() && !this.hasVehicle()) { this.input.movementSideways *= 0.2F; this.input.movementForward *= 0.2F; this.ticksLeftToDoubleTapSprint = 0; } // etc }
For example, a mod may wish to adjust or disable the slowdown when a player is using the mod's custom bow.
I‘m working on it
Having the ability to modify player movement for items currently being used would be useful, as the current
ClientPlayerEntity
injection point is quite annoying and fickle to target:For example, a mod may wish to adjust or disable the slowdown when a player is using the mod's custom bow.