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[Shadergraph] Add different sampling modes to the Depth node #7471

Open eEight-dev opened 1 week ago

eEight-dev commented 1 week ago

What can't you do?

In unity you can select all the different sampling modes like Raw, Eye, Linear01 in order to create a wide variety of different effects. https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Scene-Depth-Node.html

This could be used for making an intersection shader for example.

How would you like it to work?

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What have you tried?

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Additional context

No response