Closed eEight-dev closed 1 week ago
This is because that is compiled as a number value instead of an attribute, and since it compiles to 1.0 the A branch is never called and thus never compiled. Basically an optimization.
If you were to make a "Constant > Float" node and set it's value to 1.0 and hooked it up that should display both since it's referencing a variable that can actually change.
Describe the bug
If you have 2 texture nodes hooked up to a blend/lerp node and set the Fraction of the blend to 1, then in material editor you can only set the texture of the 2nd node, however if you change the fraction to 0.99 then you can set the textures to both of the nodes.
To Reproduce
Expected behavior
Both should be available at all times.
Media/Files
No response
Additional context
No response