Facepunch / sbox-issues

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[MESH EDITOR] Add alt + right click to apply & keep alignment with current selected face / Add shift + right click to make material under cursor active material #7483

Open KingOfTheFBI opened 1 week ago

KingOfTheFBI commented 1 week ago

What can't you do?

These two functions are very important for a good texturing workflow when making levels, as I'm sure any seasoned mapper can attest to.

How would you like it to work?

alt + right click applies the current selected face's material and alignment to the unselected face under the cursor. This is useful for quickly fill out certain parts of a given wall or even things things like corners and curved walls as shown in the video below. Notice the active material does not matter for this.

https://github.com/user-attachments/assets/5d2ae914-73a7-4919-9c6e-003badd022a4

shift + right click takes the material of the face under the cursor and makes it the active materials as shown in the video below

https://github.com/user-attachments/assets/9324dce0-6c1a-4562-81bb-43fe5c8198aa

What have you tried?

Does not appear possible in mesh editor currently

Additional context

No response