[MESH EDITOR] Add alt + right click to apply & keep alignment with current selected face / Add shift + right click to make material under cursor active material #7483
These two functions are very important for a good texturing workflow when making levels, as I'm sure any seasoned mapper can attest to.
How would you like it to work?
alt + right click applies the current selected face's material and alignment to the unselected face under the cursor. This is useful for quickly fill out certain parts of a given wall or even things things like corners and curved walls as shown in the video below. Notice the active material does not matter for this.
What can't you do?
These two functions are very important for a good texturing workflow when making levels, as I'm sure any seasoned mapper can attest to.
How would you like it to work?
alt + right click applies the current selected face's material and alignment to the unselected face under the cursor. This is useful for quickly fill out certain parts of a given wall or even things things like corners and curved walls as shown in the video below. Notice the active material does not matter for this.
https://github.com/user-attachments/assets/5d2ae914-73a7-4919-9c6e-003badd022a4
shift + right click takes the material of the face under the cursor and makes it the active materials as shown in the video below
https://github.com/user-attachments/assets/9324dce0-6c1a-4562-81bb-43fe5c8198aa
What have you tried?
Does not appear possible in mesh editor currently
Additional context
No response