Open ScoutWozniak opened 6 days ago
Update: so it seems to be specifically for all maps in this project as compiling a map in an older project still updates it properly. I've attached the map file here in case it gives any information (though it seems to be project wide this time)
Seems to only be for prefabs fyi
Did this started happen recently or has it always been the case?
Did this started happen recently or has it always been the case?
It's been been an issue the whole time I've been trying to work on this project, but I don't recall if it was a problem in the past. And I think kicks is right that it only happens for maps that also happen to be referenced in a map instance component in an existing prefab?
How long have you been working on your project😅 ?
3-4 weeks
Fixed a case where it wouldn't reload maps that had failed to load previously, but seems to be working ok otherwise with the map you attached and others.
Can you give it another whirl, and if you're still having trouble could you send the project if that's a reliable repro?
Sadly its still not reloading, whats the best way to send over the project for you to take a look at it?
Describe the bug
When I compile a map in hammer, any map instances do not show the updated version until a restart. The only exception to this is some game objects are updated, but the geometry is not updated until the editor is restarted.
To Reproduce
Expected behavior
The map should be fully updated in the scene editor with the latest version.
Media/Files
No response
Additional context
No response